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Thank you for visiting us leaving your mark on Lost Eidolons with your feedback. It's players like you that ensure the quality of our game and we are grateful. Click on Add Suggestion to suggest ways to improve Lost Eidolons, or report any bugs you need us to fix. We will in turn keep the issues updated with the progress we're making on them, or explain why we won't move forward with your suggestions.

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More/repeatable optional battles with more variety

Hello, Has there been a discussion to have a repeatable optional battle, preferably with procedural generation? The one thing I love about Fire Emblem series ...
Suggested by: Rei (16 Oct, '22) Upvoted: 18 Jan Comments: 23
Backlogged Combat Suggestion

Helmets and headwear

Having at least an option to toggle helmets on/off would be nice. I understand that the devs are a small indie studio, but I remember being specifically annoyed that ...
Suggested by: WMGG82 (16 Oct, '22) Upvoted: 11 Jan Comments: 6
Not Planned Camp Combat UI/UX

Allow undoing if a character dies in the final turn

[From Discord by notpaul: https://discord.com/channels/805909176761057300/805909455370715136/1030527945023950888] if a unit dies on the final turn of a mission, ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 19 Nov, '22 Comments: 2
Backlogged Combat Suggestion UI/UX

Show Level Up gains from bonus exp

I noticed when character's gained a level at the end of the mission, you don't get to see their stat gains. It would be nice to have the level up window appear for ...
Suggested by: Talmien (16 Oct, '22) Upvoted: 09 Nov, '22 Comments: 1
Not Planned Combat UI/UX

Shortcuts and switching between menu tabs (in camp)

Each of the menu tabs has a keyboard shortcut, as well as the ability to use pg up/pg down to toggle between each (can also use the mouse or rebind). It would be ...
Suggested by: Drew (17 Oct, '22) Upvoted: 08 Dec, '22 Comments: 0
Pending Review Camp Combat Controls UI/UX

Change Default Cursor Location on Game Over to Undo

Accidentally restarting a battle from the beginning when the player can still Undo a turn can be painful.
Suggested by: Vlad (18 Oct, '22) Upvoted: 18 Oct, '22 Comments: 0
Pending Review Combat Controls UI/UX

Slow down or click to close level up screen

I know there a suggestion to remove or add an option for the level up screen. My request is to slow down the level up screen so I have a chance to see all the ...
Suggested by: NS (17 Oct, '22) Upvoted: 18 Oct, '22 Comments: 0
Pending Review Combat UI/UX

Add more elemental interactions

From Discord by faerghast: i think it would be cool if fire and wind could interacted like if you cast a wind spell in a blazing forest tile it spreads provided ...
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 16 Nov, '22 Comments: 0
Pending Review Combat Suggestion

Provide different sorting options under Formation menu

From Discord by faerghast: perhaps some nuance to the character list in maps could be a good QoL addition as well? the character list is organized chronologically ...
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 25 Oct, '22 Comments: 0
Pending Review Combat UI/UX

cant load dialog after winning the battle

it appears many times. i dont want to restart battle once and once again
Suggested by: ammimm (17 Oct, '22) Upvoted: 31 Oct, '22 Comments: 0
Pending Review Bugs/Glitches Combat

Add more sound effects

From Discord by Vale: work on some really great sound effects/sound design. I found this to be really lacking, eg, every time Balastar attacked someone and it ...
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 21 Oct, '22 Comments: 0
Pending Review Combat Story/Cutscenes UI/UX

Bring the Formation menu higher in the order

From Discord by faerghast: i think formation is the second most important option under literally starting the fight but its 5th down the line so idk, might just ...
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 21 Oct, '22 Comments: 0
Pending Review Combat UI/UX