Feedback Main Directory

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Thank you for visiting us leaving your mark on Lost Eidolons with your feedback. It's players like you that ensure the quality of our game and we are grateful. Click on Add Suggestion to suggest ways to improve Lost Eidolons, or report any bugs you need us to fix. We will in turn keep the issues updated with the progress we're making on them, or explain why we won't move forward with your suggestions.

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Helmets and headwear

Having at least an option to toggle helmets on/off would be nice. I understand that the devs are a small indie studio, but I remember being specifically annoyed that ...
Suggested by: WMGG82 (16 Oct, '22) Upvoted: 23 Nov, '23 Comments: 6
Not Planned Camp Combat UI/UX

Change Difficulty Setting Mid-Game

Allow players to change difficulty setting mid game
Suggested by: Jungoso Lee (16 Oct, '22) Upvoted: 08 Dec, '22 Comments: 4
Not Planned UI/UX

Add mention of how long each recruitable characters will remain at the camp

극중 영입가능한 외부인들 앞으로 몇시나리오 후에 사라진다 적혀있으면좋겠습니다 초반에 만티코어 뺏어갔다고 징징대던 여자사냥꾼 어느새 사라져서 안보이더라구요..
Suggested by: kkk123123 (17 Oct, '22) Upvoted: 12 Dec, '22 Comments: 3
Not Planned Camp UI/UX

Allow undoing if a character dies in the final turn

[From Discord by notpaul: https://discord.com/channels/805909176761057300/805909455370715136/1030527945023950888] if a unit dies on the final turn of a mission, ...
Suggested by: ODS GeeK (18 Oct, '22) Upvoted: 07 Sep, '23 Comments: 3
Not Planned Combat Suggestion UI/UX

Additional save "points"

Hello, Please consider adding save "points" before battle and after a chapter break. Chapter transition should end with a prompt to save as for some of us, it's a ...
Suggested by: Rei (13 Oct, '22) Upvoted: 07 Sep, '23 Comments: 6
Not Planned UI/UX

Alert that recruiting through discussion is only available for one chapter

At the chapter when Andrea is on sentry duty (6, 7?), we can push the discussion to the point where she offers to contact an assassin (there are even special icons ...
Suggested by: Suricate (16 Oct, '22) Upvoted: 27 Dec, '22 Comments: 2
Not Planned Camp UI/UX

Show Level Up gains from bonus exp

I noticed when character's gained a level at the end of the mission, you don't get to see their stat gains. It would be nice to have the level up window appear for ...
Suggested by: Talmien (16 Oct, '22) Upvoted: 09 Nov, '22 Comments: 1
Not Planned Combat UI/UX

Completing Prestige Quest

It is confusing for players to complete the prestige quest - it would be better if there can be more intuitive ways to check the quest and complete them.
Suggested by: Jungoso Lee (16 Oct, '22) Upvoted: 25 Dec, '23 Comments: 2
Not Planned UI/UX

FOV (Field of View) at Camp

(from Steam) https://steamcommunity.com/app/1580520/discussions/2/5002961597087731865/ Enjoying the game so far thank you, and some good reviews online as well, ...
Suggested by: Jungoso Lee (14 Oct, '22) Upvoted: 07 Sep, '23 Comments: 2
Not Planned Optimization UI/UX

Improvements to combat close-up sequence

Make improvements to the combat close-up sequence to give a better sense that it is a war with heroes and soldiers--e.g., make it into more of a 1:1 within a larger ...
Suggested by: kkk123123 (17 Oct, '22) Upvoted: 21 Oct, '22 Comments: 1
Not Planned Camp UI/UX

Shortcuts and switching between menu tabs (in camp)

Each of the menu tabs has a keyboard shortcut, as well as the ability to use pg up/pg down to toggle between each (can also use the mouse or rebind). It would be ...
Suggested by: Drew (17 Oct, '22) Upvoted: 08 Dec, '22 Comments: 1
Not Planned Camp Combat Controls UI/UX

Change Default Cursor Location on Game Over to Undo

Accidentally restarting a battle from the beginning when the player can still Undo a turn can be painful.
Suggested by: Vlad (18 Oct, '22) Upvoted: 18 Oct, '22 Comments: 1
Not Planned Combat Controls UI/UX

Add some text to menu icons

Please add some text under the camp menu icons so that it's easier to tell what each icon is for 탭키눌러서 각종 창들 보면 위에 아이콘들이 나열되어있는데 이게 뭔 아이콘인지 몇번을 봐도 헤깔립니다 아이콘 밑에 ...
Suggested by: kkk123123 (17 Oct, '22) Upvoted: 19 Oct, '22 Comments: 1
Not Planned Camp UI/UX

Add more sound effects

From Discord by Vale: work on some really great sound effects/sound design. I found this to be really lacking, eg, every time Balastar attacked someone and it ...
Suggested by: ODS GeeK (21 Oct, '22) Upvoted: 21 Oct, '22 Comments: 1

Bring the Formation menu higher in the order

From Discord by faerghast: i think formation is the second most important option under literally starting the fight but its 5th down the line so idk, might just ...
Suggested by: ODS GeeK (21 Oct, '22) Upvoted: 21 Oct, '22 Comments: 1
Not Planned Combat UI/UX