Lvl up RNG seed variety
I know that save-scumming can interfere with intended game balance, but i found out that if i loaded ch 5 mission and didn't like my level ups even restarting the battle with restart didn't reset the RNG. I even loaded from the base camp and then went into the battle and the lvl ups remained unchanged. If this level of RNG fixing is unique to hard mode i can accept that but it should be listed in the difficulty changes and allowing non-hardmode games to use restart and try to get better lvls will appeal to a surprising number of the genres player base who are willing (and wanting) to take the time to become OP gods with the power of lvl up pruning.
Comments: 1
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27 Apr, '23
ODS GeeK AdminWe understand that many Tacticians are used to mix-maxing, and also use level-ups in different ways to help make their decisions.
We realized this suggestion was based on incorrect information we shared due to miscommunication within the team: that level-up stat increases are random within a set cap, per stat, per character. We apologize for causing confusion.
Stat increases for each character are pre-determined for every level-up, based on game design and combat balance. Randomizing them was one of our initial ideas, but we felt the chance elements could impact the Tacticians' experience, especially on higher difficulty/Maniac mode, if they were to have a greater influence than strategy.
It would be difficult to overhaul the stat growth in Lost Eidolons, so we will take note of this suggestion for our future projects. We apologize for providing incorrect information to our Tacticians, and ask for your understanding and support as we learn from our mistakes.