Unit lvl and growth rates transparancy
Transparency on post Ch lvl ups and unit growth rates in general are needed for games like this. I played the game on hard and enjoyed it, so im not concerned from a difficulty perspective, but from gameplay perspective having your squad be this elite mercenary group but being equal too or weaker than the mobs on every map is immersion breaking and frustrating. Maybe i had bad lvl ups but without knowing growth rates I cant even find that out.
Comments: 1
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27 Apr, '23
ODS GeeK AdminWe're glad you enjoyed Lost Eidolons, especially on hard difficulty! This suggestion touches various aspects around level-ups, so we tried going over them one-by-one.
- Post-battle level-ups not listing individual stat increases: our intention was to avoid multiple pop-ups at the end of the battle, which could undermine the sense of completion, especially based on previous feedback about wanting simplified notifications.
- Level-up stat growth rate: we'd like to share that stat increases at each level-up is fixed based on game and combat balance.
- Feeling weaker than enemies: while Eden's band is forged into an elite group of warriors, his plight has its fair share of fighting while being at a disadvantage. Combat scenarios were designed to reflect his circumstances to reinforce immersion.
While it would be difficult to add new elements to Lost Eidolons, we will take note that stat increases and immersion factor could be more clearly conveyed in our future projects.