Combat in the enemy phase is less exciting.

1 votes

This is by no means a big issue at all. In fact I'm ok with it being part of the game's identity. But for a sequel, I'd like to see more skills that make combat engaging on the enemy phase. Currently ambush tactics changes turn order on the enemy phase but that's about it. In the first half, enemy archers dominate the EP because you don't have access to even bow range + 1 so you have no way to build for it. Monsters disable enemy phase combat, period. I don't want this to turn into "wrath+vantage" builds like in fire emblem but something to spice up the enemy phases would be nice.

Not Planned Suggested by: Randy Ngelale Upvoted: 28 Oct, '22 Comments: 1

Comments: 1