Assassin and berserker changes
Assassins should gain more crit chance and crit damage while dual wielding. They should gain conceal or the ability to move again after killing a unit, this lets them weave in and out of the battle without being focused down immediately.
berserkers should have a chance to gain an enrage buff after being hit. the buff can be something like ignoring CC and ZoC, maybe be invulnerable for a turn. it's rng and probably not the most innovative idea but berserkers are hard to make interesting.
Comments: 3
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10 Nov, '22
ODS GeeK AdminAdding 3 upvotes from Discord by Adicus DeathReaper, leo158, and The Averagest that Assassin & Berserker classes feel underwhelming
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10 Nov, '22
ODS GeeK AdminAdding an upvote from Discord by Cension about Assassin feeling underwhelming
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23 Dec, '22
ODS GeeK AdminWe know how different Tacticians may feel differently about balance and understand why some classes may feel weaker than others based on the pros and cons for each class.
However, we believe those pros and cons are actually what creates the overall balance combat balance. For example, Assassins have more movement range, and Berserkers have great advantage against plate armor.
To share a bit more insight on how we arrived at our current class balance: part of our internal balance testing included beating Ch. 27 battle with at least one unit from each master class on Hard Maniac, without losing a unit. We also ran tests to see if ranged classes could replace the need for Berserkers, and were able to see that plate-armored enemies did require Berserkers to be part of the mix.
We would like to emphasize that the current class balance is based on careful, in-depth testing, and making changes would actually require reviewing all elements for an overhaul.