Assassin and berserker changes

8 votes

Assassins should gain more crit chance and crit damage while dual wielding. They should gain conceal or the ability to move again after killing a unit, this lets them weave in and out of the battle without being focused down immediately.

berserkers should have a chance to gain an enrage buff after being hit. the buff can be something like ignoring CC and ZoC, maybe be invulnerable for a turn. it's rng and probably not the most innovative idea but berserkers are hard to make interesting.

Not Planned Suggested by: Prissy Upvoted: 09 Jul, '23 Comments: 3

Comments: 3