Frozen enemy should not be able to counter

6 votes

Not sure if this is working as intended, but frozen characters appear to be able to counter attack, though it feels that they should be incapacitated completely instead (there is already "trapped" which prevents movement, and "asleep" which incapacitate temporarily).
It is a bit bothering to set the terrain so that an ennemy is frozen and then see that it does not change much things and also removes the frozen effect on attacking.

Not Planned Suggested by: Suricate Upvoted: 13 Nov, '22 Comments: 2

Comments: 2