Enemy death animation/triggered dialog continuity
After killing certain enemies, dialog can be triggered by the enemy boss and/or your characters. When this happens, the death animation of the enemy (wispy red lines) occurs after the dialog.
So:
-battle animation, enemy is reduced to 0 HP
-triggered dialog
-death animation of previously defeated enemy
Should have the death animation happen before the dialog
Comments: 1
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06 Mar, '23
ODS GeeK AdminWhile we understand that the series of in-battle events & dialogues can sometimes feel out of order if taken chronologically, we'd like to keep the current sequence as-is--we believe this is more of how certain elements are presented and how certain triggers are tied together in Lost Eidolons.
We would like to refrain from making a blanket change in the triggers, since that may create cases where a character is participating in a conversation after he/she is supposedly dead or retreated.
We will take note of the suggestion and keep a closer eye on event sequences when working on our future projects.