Enemy death animation/triggered dialog continuity

2 votes

After killing certain enemies, dialog can be triggered by the enemy boss and/or your characters. When this happens, the death animation of the enemy (wispy red lines) occurs after the dialog.

So:
-battle animation, enemy is reduced to 0 HP
-triggered dialog
-death animation of previously defeated enemy

Should have the death animation happen before the dialog

Not Planned Suggested by: Drew Upvoted: 31 Oct, '22 Comments: 1

Comments: 1