Remove guard and defence properties from Incapacitated enemies
Perhaps a more complicated one when you consider the scope of what this could mean. But incapacitated units - such as those put to sleep - shouldn't be able to guard attacks or gain bonuses that rely on them being active.
Similarly, a unit that gains extra guard by being near a unit perhaps shouldn't gain that bonus if they're only next to an incapacitated unit.
Comments: 2
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20 Oct, '22
DrewRelated to this:
https://losteidolons.featureupvote.com/suggestions/337590/remove-the-zone-of-control-of-incapacitated-units -
03 Feb, '23
ODS GeeK AdminWhile we can follow the train of thought provided by the suggestion, this is something we will not be implementing. Our combat balance includes considerations based on how each status effect works, so making changes to these CC skill behaviors would result in requiring a rebalance of all elements of combat.