Speed-up modifier or Skip to training battles, especially when using magic
Magic, by default, has a longer (or at least feels like it) animation time than a simple slash. Potentially due to the limited animation movement, having 2 of your characters go back and forth in a training drill using magic is painfully long.
Even more so if both magic levels are weak, you can be there for a solid minute.
Adding an option to skip this (and the QTE at the same time) or simply adding a speed up modifier to the training battles would be super appreciated.
Comments: 1
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15 Dec, '22
ODS GeeK AdminWe understand that spell animations during training can make the training session feel very long. Unfortunately, we cannot skip or speed up the animations in this section.
We also reviewed skipping the sequence (including the QTE) entirely, but felt that could end up negatively impacting the gameplay--the QTE event provides its benefits to our Tacticians, and the sparring sequence adds a better sense of immersion of building an army of your own.
The current implementation of training content is based on trying different things throughout the development of Lost Eidolons, including the beta tests we held. For example, we originally had training animation for the training plan side of things, but concluded we should only keep it for the sparring portion--this was to keep the immersion factor while being careful so that the training content doesn't feel tedious. We also had animation speed-up for the sparring in beta, but it ended up not working well with the QTE, leading us to remove it.