Ballista range isn't included in View Enemy Range
From Discord by ddoan164:
Ballista range isn't included when pressing F (or binding for View Enemy Range). Has to be manually toggled.
Comments: 4
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20 Oct, '22
DrewAlso, enemy range doesn't seem to take stairs into consideration; for attack range or even movement range as well
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04 Nov, '22
Derek Rhinebeing able to fire through a closed gate or is my only concern with ballistas
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02 Dec, '22
ODS GeeK Admin- Adding ballista range to enemy attack range: we reviewed this and realized that it may require making changes on the backend--there are technical implications that we need to look into first. We will need to take some time to carefully consider this, so this specific suggestion will be considered backlogged for now.
- Stairs not showing under enemy attack range: the game should account for stairs in the enemy attack range, so we need more information on this to see whether it is a bug. If you have information you can share, please share them with us! -
27 Apr, '23
ODS Kangaroo AdminWe looked into this matter and concluded that it would be better to keep the ballista range separate. Since the ballista has a long attack range, showing the enemy unit and the ballista ranges together would make it difficult to identify which is which. In order to avoid any confusion, we decided to keep the attack ranges separate.
Regarding the additional request about accounting stairs for enemy attack range display: we apologize that our previous comment contained misinformation--the enemy attack range should only show the range from their current elevation. We reviewed the feature, and saw it would require potentially reworking the way the enemy range is tracked. Due to the risk of creating other issues while reworking, we would like to keep things as-is, but consider making improvements in our future projects.
As a separate note, the bug where the ballista's range disappears when a player unit takes action has been fixed in v1.5.3 patch.