Chapter 18 suggestion | Allow your singular unit time to escape

Not sure on the direct solvable method to take for this as I'm not a game designer. But in the Discord, the difficulty of this chapter is well apparent for people playing on hard. The unit you send to free the miners is almost always killed once the fighting starts.

A few ideas:

- Refresh the units turn after they free the miners, so they can move in sync with both groups
- Make the miners slightly sturdier (an extra turn survival), so the player can get the unit further out
- Minimize the AI's use of AOE abilities to allow the miners to survive longer
- Give the miners a variety of equipment so they can somewhat hold their own

Completed Suggested by: Juffacake Upvoted: 03 Jan Comments: 5

Comments: 5

Add a comment

0 / 1,000

* Your name will be publicly visible

* Your email will be visible only to moderators