Display current HP (not just max) in battle preview
When you select to attack an enemy, in the battle preview, you can see the max HP, the damage the attack will do, and the resulting HP after the attack, but not the current HP.
This information is useful in determining whether the attack will guarantee a kill without a crit and with a guard proccing.
e.g. I had an enemy with 28 HP, and my attack would do 19 damage, but due to being provoked, the enemy had a high (ish) guard percentage From the preview, I could see that the attack would kill the enemy, but I couldn't see that he had 11 HP remaining. With no guard, he dies, but of course, on this occasion he guarded, so the attack only did 9 damage, and he was still alive and could counter. See screenshot.
Right now you have to either remember before the preview, or see preview, cancel the attack, select enemy to see current HP, and then go back to attack.
Comments: 1
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02 Dec, '22
ODS GeeK AdminWe reviewed this suggestion as a quality-of-life improvement request and discussed to see if this was something we could bring. We concluded we would like to keep the current level of details for the battle preview screen.
The battle preview serves to give a quick set of information to the Tactician before they make the final call of whether or not to take that action. We believe that adding too much information in the battle preview could actually make it confusing for Tacticians.
While we understand it takes some steps to see a unit's current health, we believe the current setup enables the Tactician to make educated strategic decisions.
Another point of the suggestion regarding Guard: since Guard and Critical are chance-based occurrences, it would be very difficult to provide extensive information on the battle preview. We feel trying to cover all chance-based outcome on the battle preview may take away from the gameplay experience, and thus would like to keep things as-is.