Provide more combat-related progression during chapters 9-17
[From Discord by notpaul and Juffacake: https://discord.com/channels/805909176761057300/805909455370715136/1031388568280637511]
the game has a pretty big deadzone between mission 9 and 17 where everybody is gonna have their intermediate class mastered but the master classes aren't available
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This. Unsure if it was an intentional decision for classes to be able to be maxed this early, but it's felt odd for the last 5 or so missions just not being able to really unlock or do anything of significance class wise without having to default everyone back to commoner.
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Unless the intention was to use new recruits the moment to get them so you're getting everyone up to max? Unsure. But definitely plateaus the pacing when you're in combat I think. I just decided to give everyone an alt weapon and have them train that for no other reason than it was something to give exp.
Comments: 2
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20 Oct, '22
DrewYea I definitely feel there needs to be either some useful class mastery abilities that make it worthwhile to master multiple classes, or we are missing an entire set of intermediate classes (rename advanced classes to intermediate and then add advanced at around chapter 11).
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24 Nov, '22
JIN SANG KIM AdminHello, my team intended chapter 9-16 to be more or less exploration zone (=your dead zone) where we wanted you to give your character more options on classes as we have each character designed to be two different classes (for example, Eden is designed to be Overlord and Templar classes.) There are also certain classes where you have to raise the level of different masteries like the battle mage or the templar class. I understand that you may feel like it's dead zone but I would like you to consider this more of "the exploring different classes zone". Thank you.