Feedback Main Directory

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Thank you for visiting us leaving your mark on Lost Eidolons with your feedback. It's players like you that ensure the quality of our game and we are grateful. Click on Add Suggestion to suggest ways to improve Lost Eidolons, or report any bugs you need us to fix. We will in turn keep the issues updated with the progress we're making on them, or explain why we won't move forward with your suggestions.

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Add more items to be found in battle

From Discord by Landros: if possible, a few more artifacts to be found in battle
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 01 Nov, '22 Comments: 1
Not Planned

Consider adding gear variety

From Discord by Asha Marie
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 13 Dec, '22 Comments: 4
Not Planned

Assassin and berserker changes

Assassins should gain more crit chance and crit damage while dual wielding. They should gain conceal or the ability to move again after killing a unit, this lets them ...
Suggested by: Prissy (26 Oct, '22) Upvoted: 10 Nov, '22 Comments: 3
Not Planned

Frozen enemy should not be able to counter

Not sure if this is working as intended, but frozen characters appear to be able to counter attack, though it feels that they should be incapacitated completely ...
Suggested by: Suricate (23 Oct, '22) Upvoted: 13 Nov, '22 Comments: 2
Not Planned

Rogue-Lite Mode w/ Character Creation

A map control game mode where you can try and recruit people, grow your armies strength, make alliances, and more. A game mode where the controls are in the players ...
Suggested by: Chance (02 Nov, '22) Upvoted: 13 Dec, '22 Comments: 1
Not Planned

Improve Fast Travel so you run around less

From 789789789y9 on Steam: Missables. Notes each chapter sort of made fast travel a neat idea, but you had to run around the place. If there was a regular amount ...
Suggested by: Hyun Kim (19 Oct, '22) Upvoted: 31 Oct, '22 Comments: 1
Not Planned

Visible Aides in combat

It'd be really cool if the aide actually appeared in the little battle scene as support. I felt there were so many great characters that I never felt connected with ...
Suggested by: Jer (30 Oct, '22) Upvoted: 21 Dec, '22 Comments: 3
Pending Review

Change first mission to avoid spoiler

In first mission Eden fights Balastar forces which makes a spoiler for something that could be a nice plot twist. It could be changed to some other fight that happens ...
Suggested by: Phx (27 Oct, '22) Upvoted: 12 Dec, '22 Comments: 1
Pending Review

Use an Undo if defeat conditions met

If for example Eden dies etc and you still have an undo left, the game goes into the undo phase for you to rewind the turns instead of just being a defeat. It won't ...
Suggested by: Neil (18 Oct, '22) Upvoted: 15 Nov, '22 Comments: 1
Pending Review

Improve aides to include 'Mentors' and remove 'lower level only' aspect

• What the mentor would do: focus on MASTERIES & PROFICIENCIES, leveling masteries and unlocking new proficiencies. - Assigned like the aids. The character ...
Suggested by: Hyun Kim (24 Oct, '22) Upvoted: 12 Dec, '22 Comments: 0
Pending Review

Consider renaming armor types

From Discord by Landros: Consider changing the names of the types of armor. As it stands, we got plate armor (which is ok cause it looks as such), then we got ...
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 12 Dec, '22 Comments: 0
Pending Review

Provide an option to turn off non-dialogue voiceovers

[From Discord by Asha Marie: https://discord.com/channels/805909176761057300/805909455370715136/1031092300589314140] Thinking though, if we keep voices like they ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 25 Oct, '22 Comments: 0
Pending Review

Improvements to combat close-up sequence

Make improvements to the combat close-up sequence to give a better sense that it is a war with heroes and soldiers--e.g., make it into more of a 1:1 within a larger ...
Suggested by: kkk123123 (17 Oct, '22) Upvoted: 21 Oct, '22 Comments: 0
Pending Review Camp UI/UX

Make deployment/removal easier under Formation menu

From Discord by faerghast: deploying and undeploying is a little cumbersome imo. would it not be easier to have a simple button click to deploy and undeploy, ...
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 28 Oct, '22 Comments: 1
Pending Review

Remove guard and defence properties from Incapacitated enemies

Perhaps a more complicated one when you consider the scope of what this could mean. But incapacitated units - such as those put to sleep - shouldn't be able to guard ...
Suggested by: Juffacake (20 Oct, '22) Upvoted: 01 Nov, '22 Comments: 1
Pending Review

Party Portraits on HUD

So I'm used to 25 years of RPGs where we see the party character portraits on the HUD (vertically or horizonatlly aligned which are clickable in both TB or RT based). ...
Suggested by: Jungoso Lee (19 Nov, '22) Upvoted: 23 Nov, '22 Comments: 0
Pending Review

Enemy mage AI upon being silenced

The AI is unsure of how to handle being silenced - since they don't have a basic attack (I believe you are implementing this?). Suggestion would be to make them ...
Suggested by: Juffacake (19 Oct, '22) Upvoted: 20 Oct, '22 Comments: 0
Pending Review

Eden's walking always sound like plate armor, regardless of the class or item

From Discord by parent child bowl: I noticed that cutscenes always sound like Eden is wearing plate armor which is really odd since he doesn't actually wear any in ...
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 01 Nov, '22 Comments: 0

Error with a quest's instructions (re: Chapter 9: Smoke and Mirrors)

I'm currently playing through the after-battle camp exploration in Chapter 9: Smoke and Mirrors, going through the quests that I have to do. One of the quests, listed ...
Suggested by: Crumpeon (19 Oct, '22) Upvoted: 19 Oct, '22 Comments: 0
Pending Review

Improve WASD camera panning

From Discord by Rabbit: I do have one quality of life suggestion regarding WASD panning around the battlefield. Right now if I hit WASD, the camera jumps to ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 31 Oct, '22 Comments: 0
Pending Review

Provide a zoom-in option for camp map

From Discord by Asha Marie: Would love option to zoom in on the map in camp screen.
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 19 Oct, '22 Comments: 0
Pending Review

PvE implementation

Discord comment "I just saw this "And if we secure big enough of a player base, “Online Multiplayer” mode! But these are just rough ideas at the moment so please ...
Suggested by: ODS Orbit (18 Oct, '22) Upvoted: 01 Nov, '22 Comments: 0
Pending Review

Is there a way to alter AI healing/attack priority?

[From Discord by ddoan164: https://discord.com/channels/805909176761057300/805909455370715136/1031582888317169694] anyway to give Celina a negative priority for ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 20 Oct, '22 Comments: 0
Pending Review

Shortcuts and switching between menu tabs (in camp)

Each of the menu tabs has a keyboard shortcut, as well as the ability to use pg up/pg down to toggle between each (can also use the mouse or rebind). It would be ...
Suggested by: Drew (17 Oct, '22) Upvoted: 08 Dec, '22 Comments: 0
Pending Review Camp Combat Controls UI/UX

If battle animations are turned off, there are still weapons swings

Maybe as an option ?
Suggested by: Ellia (31 Oct, '22) Upvoted: 14 Nov, '22 Comments: 1
Pending Review

Left Click not functioning at times and game needs to be restarted

A comment on Discord stating that at times, the left click button does not work in the battlefield and the only fix around it is saving and re-launching the game. ...
Suggested by: ODS Orbit (18 Oct, '22) Upvoted: 01 Nov, '22 Comments: 1
Pending Review

Add ragdoll physics in combat

I love it when characters go into ragdoll mode upon death, e.g. like in Skyrim or For The King (which is turn-based). It just makes every death a little bit more ...
Suggested by: Holo (27 Dec, '22) Upvoted: yesterday Comments: 0
Pending Review

Allow a cleared save file to rewatch (improved) ending

Hello! After the latest 12/20 patch, devs stated their next order of business would be to improve the ending. I think it would be nice if you could rewatch the ending ...
Suggested by: Andrazorwire (21 Dec, '22) Upvoted: 08 Jan Comments: 0
Pending Review

Weapon slot improvements for shared secondary

From Discord by NuttnSpecial and 大大舊叉燒 - Kabo] I'm not sure if this has been suggested or if it's possible but if a character uses sword/spear as their primary and ...
Suggested by: Guinn Kim (10 Nov, '22) Upvoted: 31 Dec, '22 Comments: 0
Pending Review

More ways to build rapport

[From Discord by RP] it feels cheap that giving gift is the only way to get max rapport or recruit...it would be much more engaging if base more on activity or ...
Suggested by: Guinn Kim (10 Nov, '22) Upvoted: 17 Dec, '22 Comments: 0
Pending Review

Casters with backup weapons

The ability for casters to wield a single weapon with no offhand as a backup, Any of the one handed weapons would be great, the chance to wield a sword or spear seems ...
Suggested by: Name Mannington (09 Nov, '22) Upvoted: 19 Nov, '22 Comments: 0
Pending Review

Merge equipment and inventroy page

why they are separated anyway
Suggested by: lmr (03 Nov, '22) Upvoted: 05 Nov, '22 Comments: 0
Pending Review

Flip UI in shop

It was an unfortunate decision to place the players inventory on the RIGHT and the merchants on the LEFT, this is opposite of the established conventions in shops in ...
Suggested by: Havie (23 Oct, '22) Upvoted: 01 Nov, '22 Comments: 0
Pending Review

Allow skipping of cutscenes without having to confirm each and every time

From Grondel the 10/10 on Steam: since i don´t care about stories i tend to skip them, when they are to long for my liking. being asked to confirm each and evry ...
Suggested by: Hyun Kim (21 Oct, '22) Upvoted: 12 Dec, '22 Comments: 0
Pending Review

Default Ranged attacks to 3 spaces if possible

I've noticed when using sharpshooter, that the game will still default my character placement within 2 squares, despite the unit being able to hit from 3. This isn't ...
Suggested by: Juffacake (20 Oct, '22) Upvoted: 12 Dec, '22 Comments: 0
Pending Review

Inventory menu slows down if you buy too much

From 789789789y9 on Steam: Menu got really slow in everything you do if you bought up items each chapter. Probably because it's too much to load. You have it where ...
Suggested by: Hyun Kim (19 Oct, '22) Upvoted: 31 Oct, '22 Comments: 0
Pending Review

Leadership Tutorial Update | Include potential use of leadership as part of quests

4th point of Leadership tutorial | should make note that you may need additional leadership after completing board requests or as part of characters side quests so ...
Suggested by: Juffacake (19 Oct, '22) Upvoted: 21 Oct, '22 Comments: 0
Pending Review

Karin's dialogue on max rapport does not match what you receive

I may be misremembering this, so disregard if I am. For Karin's max rapport, she gives you a beat codex - which adds more entries into your codex about the ...
Suggested by: Juffacake (19 Oct, '22) Upvoted: 01 Nov, '22 Comments: 0
Pending Review

PvP Implementation

Discord comment "I just saw this "And if we secure big enough of a player base, “Online Multiplayer” mode! But these are just rough ideas at the moment so please ...
Suggested by: ODS Orbit (18 Oct, '22) Upvoted: 19 Oct, '22 Comments: 0
Pending Review

Text bug on "The Goal of the Game" tutorial

From Discord by Juffacake and Corsair. Image: https://cdn.discordapp.com/attachments/805909520773152768/1030260452007100476/20221013235632_1.jpg I believe the ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 20 Oct, '22 Comments: 0
Pending Review

Bug: Ice Wall bleeds when hit

[From Discord by Exo-Zilla: https://discord.com/channels/805909176761057300/805909455370715136/1031766478980124793] Slight aesthetic bug: When enemies hit the Ice ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 21 Oct, '22 Comments: 0
Pending Review

Change Default Cursor Location on Game Over to Undo

Accidentally restarting a battle from the beginning when the player can still Undo a turn can be painful.
Suggested by: Vlad (18 Oct, '22) Upvoted: 18 Oct, '22 Comments: 0
Pending Review Combat Controls UI/UX

Slow down or click to close level up screen

I know there a suggestion to remove or add an option for the level up screen. My request is to slow down the level up screen so I have a chance to see all the ...
Suggested by: NS (17 Oct, '22) Upvoted: 18 Oct, '22 Comments: 0
Pending Review Combat UI/UX

Bug: Used consumables show as available when they are not

From Discord by Odemption: There seems to be a bug where if I use consumables during a mission, when I return to camp the character will show as having the ...
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 21 Oct, '22 Comments: 4
Pending Review Bugs/Glitches UI/UX

Add a "Continue" button on the main menu

Pretty self explanatory. At first I was afraid that it did not save anything as there was no "Continue" option on the start menu (and no "Saving..." visual hint). I ...
Suggested by: Suricate (23 Oct, '22) Upvoted: 31 Oct, '22 Comments: 2
Pending Review

Bug: Eden unavailable in the Formation menu, preventing the battle from starting

From Steam: https://steamcommunity.com/app/1580520/discussions/1/3716062344553724122/ ...
Suggested by: Guinn Kim (20 Dec, '22) Upvoted: 20 Dec, '22 Comments: 1
Selected for Development

Transferring items on battlefield

From Discord by Luke: Just a suggestion if it's easy but a trade function between units in combat would be cool. Sometimes I'll forgot to give every unit a health ...
Suggested by: Guinn Kim (14 Nov, '22) Upvoted: 16 Nov, '22 Comments: 1
Pending Review

Sera's Achievement Gives Marchelle's

A bug exists where the Steam achievement for Sera give's the player Marchelle's achievement instead.
Suggested by: ODS Orbit (25 Oct, '22) Upvoted: 13 Nov, '22 Comments: 1
Pending Review

Add randomized character stats to new game option

A random one (no pun intended) but it would be cool to have stats completely randomized as a new game option. Of course this would likely only be used for people ...
Suggested by: Juffacake (21 Oct, '22) Upvoted: 07 Dec, '22 Comments: 1
Pending Review

Make changing battle formations easy during battle preparation

changing formation is a bit cumbersome, with the giant side panel list all characters taking up a lot of space on the screen, and having to use that rather than the ...
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 02 Dec, '22 Comments: 1
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