Feedback Main Directory

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Thank you for visiting us leaving your mark on Lost Eidolons with your feedback. It's players like you that ensure the quality of our game and we are grateful. Click on Add Suggestion to suggest ways to improve Lost Eidolons, or report any bugs you need us to fix. We will in turn keep the issues updated with the progress we're making on them, or explain why we won't move forward with your suggestions.

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More/repeatable optional battles with more variety

Hello, Has there been a discussion to have a repeatable optional battle, preferably with procedural generation? The one thing I love about Fire Emblem series ...
Suggested by: Rei (16 Oct, '22) Upvoted: 18 Jan Comments: 23
Backlogged Combat Suggestion

Helmets and headwear

Having at least an option to toggle helmets on/off would be nice. I understand that the devs are a small indie studio, but I remember being specifically annoyed that ...
Suggested by: WMGG82 (16 Oct, '22) Upvoted: 11 Jan Comments: 6
Not Planned Camp Combat UI/UX

Improve visibility of documents in camp

Please make it easier to find documents and other objects on the camp as things are very difficult to find - 캠프관련해서, 책이나 문서같은게 반짝거리면서 보이게는 해놨는데, 잘 모르고 지나칠때가 꽤 됩니다 ...
Suggested by: kkk123123 (17 Oct, '22) Upvoted: 14 Dec, '22 Comments: 8
Selected for Development Camp UI/UX

DLC and/or sequel please - adding more classes, characters, battles, weapon types

DLC adding more classes, characters, battles, weapon types (Warhammers, daggers, flails) and maybe some new armor types? Chain mail, ring mail? Suggestions for a ...
Suggested by: Hyun Kim (19 Oct, '22) Upvoted: 29 Dec, '22 Comments: 6
Not Planned

Blacksmith Gear Crafting/Refinement or Both

There's a blacksmith in camp, but he doesn't do anything. The gear merchant only offers entry equipment and never sells anything special or higher tier. Only the ...
Suggested by: Asha Marie (18 Oct, '22) Upvoted: 29 Dec, '22 Comments: 3
Not Planned

Ch 27 Boss fight rebalance

When fighting final boss in chapter 27 it is extremely not fun when every hit deals like 5 points of damage and you have to defeat him three times. Other fight ...
Suggested by: Phx (27 Oct, '22) Upvoted: 2 days ago Comments: 2
Selected for Development

Remove the zone of control of incapacitated units.

https://steamcommunity.com/app/1580520/discussions/2/5002961597091061812/
Suggested by: Jungoso Lee (19 Oct, '22) Upvoted: 19 Nov, '22 Comments: 4
Not Planned

Allow saving game at battle preparation screen

From Discord by Astray (Peter): The ability to manually save during the preparation screen before the mission start would be nice
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 14 Dec, '22 Comments: 4
Need More Information

Change Difficulty Setting Mid-Game

Allow players to change difficulty setting mid game
Suggested by: Jungoso Lee (16 Oct, '22) Upvoted: 08 Dec, '22 Comments: 4
Not Planned UI/UX

Offline PvP Implementation

An online PvP feature is a very good point. But instead of thinking online, why not think offline first? Set up two teams offline on your own, and let the players ...
Suggested by: Jack (20 Oct, '22) Upvoted: 02 Nov, '22 Comments: 2
Not Planned

Provide more combat-related progression during chapters 9-17

[From Discord by notpaul and Juffacake: https://discord.com/channels/805909176761057300/805909455370715136/1031388568280637511] the game has a pretty big deadzone ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 12 Dec, '22 Comments: 2
Not Planned

Add mention of how long each recruitable characters will remain at the camp

극중 영입가능한 외부인들 앞으로 몇시나리오 후에 사라진다 적혀있으면좋겠습니다 초반에 만티코어 뺏어갔다고 징징대던 여자사냥꾼 어느새 사라져서 안보이더라구요..
Suggested by: kkk123123 (17 Oct, '22) Upvoted: 12 Dec, '22 Comments: 3
Not Planned Camp UI/UX

Unique Classes/Skills/Characters

Something I believe would be more engaging and fun in regards to character recruitment, is having unique/hidden character/classes or at least skills for some of them. ...
Suggested by: Delecross (20 Oct, '22) Upvoted: 12 Dec, '22 Comments: 1
Not Planned

Make armor and weapons look different between classes/characters

From Saizo on Discord: I wish that the armor and weapons could look different. like i get you have standart weapons , but specially the armor and rare weapons ...
Suggested by: Hyun Kim (27 Oct, '22) Upvoted: 13 Dec, '22 Comments: 3
Not Planned

Flashy critical animations

Flashier critical animations would be appreciated by user Steelmidnight on Steam. https://steamcommunity.com/app/1580520/discussions/0/5002961597084172738/?ctp=3
Suggested by: Hyun Kim (19 Oct, '22) Upvoted: 08 Dec, '22 Comments: 1
Need More Information

Need more indicators for which characters are eligible for Rapport and recruiting

From Discord by Rabbit and Juffacake: https://discord.com/channels/805909176761057300/805909455370715136/1031239988911804576] But I wonder if I’m still missing ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 12 Dec, '22 Comments: 2
Not Planned

Allow undoing if a character dies in the final turn

[From Discord by notpaul: https://discord.com/channels/805909176761057300/805909455370715136/1030527945023950888] if a unit dies on the final turn of a mission, ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 19 Nov, '22 Comments: 2
Backlogged Combat Suggestion UI/UX

Alert that recruiting through discussion is only available for one chapter

At the chapter when Andrea is on sentry duty (6, 7?), we can push the discussion to the point where she offers to contact an assassin (there are even special icons ...
Suggested by: Suricate (16 Oct, '22) Upvoted: 27 Dec, '22 Comments: 1
Backlogged Camp UI/UX

[Spoiler] Make improvements to the ending

From Discord by Vale: Ending… i was so invested in the story and game… but the ending was so anticlimactic and no closure. Argh. Loved the game otherwise. Haven’t ...
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 22 Dec, '22 Comments: 6
Selected for Development

Additional save "points"

Hello, Please consider adding save "points" before battle and after a chapter break. Chapter transition should end with a prompt to save as for some of us, it's a ...
Suggested by: Rei (13 Oct, '22) Upvoted: 08 Dec, '22 Comments: 6
Not Planned UI/UX

Consider giving treasure from chests if the boss dies first

From Discord by vegax87: If I didn't have time to collect the chest loot in a chapter because the enemy boss died first, could you add an option to automatically ...
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 12 Dec, '22 Comments: 1
Not Planned

Provide better information on what quests require, especially with Leadership Points

[From Discord by Xanderlew and Juffacake: https://discord.com/channels/805909176761057300/805909455370715136/1031839467188785213] I'm finding Im being locked out ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 12 Dec, '22 Comments: 3
Backlogged

Add Italian translation

From ciberwolf on Steam: https://steamcommunity.com/app/1580520/discussions/0/3484123669087229544/ Is it possible to translate the game into Italian even amateur?
Suggested by: ODS_ThorThor (06 Dec, '22) Upvoted: 06 Jan Comments: 3
Backlogged

Allow changing formation under the Explore menu

From Discord by Astray (Peter): the ability to swap character positioning via Explore would be greatly appreciated. Swapping them through Formation is a bit ...
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 24 Dec, '22 Comments: 3
Not Planned

Show Level Up gains from bonus exp

I noticed when character's gained a level at the end of the mission, you don't get to see their stat gains. It would be nice to have the level up window appear for ...
Suggested by: Talmien (16 Oct, '22) Upvoted: 09 Nov, '22 Comments: 1
Not Planned Combat UI/UX

Ballista range isn't included in View Enemy Range

From Discord by ddoan164: Ballista range isn't included when pressing F (or binding for View Enemy Range). Has to be manually toggled.
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 01 Jan Comments: 3
Need More Information

Consider adding more range to Ice Wall

[From Discord by ddoan164, Juffacake, and Yeuo: https://discord.com/channels/805909176761057300/805909455370715136/1031890256326295552] anyone else think ice wall ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 09 Nov, '22 Comments: 2
Backlogged

Display current HP (not just max) in battle preview

When you select to attack an enemy, in the battle preview, you can see the max HP, the damage the attack will do, and the resulting HP after the attack, but not the ...
Suggested by: Drew (19 Oct, '22) Upvoted: 08 Dec, '22 Comments: 1
Not Planned

Common shops should have more variety

The "common" shops are pretty much useless. I think that they should have more variety from chapter to chapter. As suggested by steelmidnight from Steam: ...
Suggested by: Hyun Kim (19 Oct, '22) Upvoted: 07 Dec, '22 Comments: 1
Not Planned

[Contains Spoiler] Please add better hints for special elements in battle

From Discord by Rei and Juffacake: Feedback: If a map requires a certain special story skill to complete, maybe don't allow the player to use that skill before it ...
Suggested by: Guinn Kim (20 Oct, '22) Upvoted: 17 Dec, '22 Comments: 6
Pending Review

100% GPU utilization during cutscenes

Reported on Discord by (M) [GER] Tobi, SK31370R, Knut Many cases were mainstream/high-end cards.
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 09 Nov, '22 Comments: 3
Need More Information

Add full voiceover of all dialogues

[From Discord by Asha Marie: https://discord.com/channels/805909176761057300/805909455370715136/1031081033254309950] Wish all the lines were voice acted, but I ...
Suggested by: Guinn Kim (18 Oct, '22) Upvoted: 29 Dec, '22 Comments: 3
Not Planned

Completing Prestige Quest

It is confusing for players to complete the prestige quest - it would be better if there can be more intuitive ways to check the quest and complete them.
Suggested by: Jungoso Lee (16 Oct, '22) Upvoted: 01 Nov, '22 Comments: 1
Backlogged UI/UX

Modding Support

I glanced through multiple pages to look for this particular feature being mentioned but was unable to find any, though I found the following from your kickstarter ...
Suggested by: Konizumi (15 Nov, '22) Upvoted: 27 Dec, '22 Comments: 1
Pending Review

Side quests - Give them meaning

When I got the first side quest to find something in an optional battle, I got excited. Then I realised it was literally just an optional battle. Similarly, the ...
Suggested by: Juffacake (19 Oct, '22) Upvoted: 12 Dec, '22 Comments: 1
Not Planned

Improved Prestige rewards

I feel the prestige rewards are rather underwhelming, especially considering some of the quests require us to interact with specific characters and use leadership ...
Suggested by: Juffacake (19 Oct, '22) Upvoted: 12 Dec, '22 Comments: 1
Not Planned

FOV (Field of View) at Camp

(from Steam) https://steamcommunity.com/app/1580520/discussions/2/5002961597087731865/ Enjoying the game so far thank you, and some good reviews online as well, ...
Suggested by: ODS Jungsoo (14 Oct, '22) Upvoted: 01 Nov, '22 Comments: 2
Not Planned Optimization UI/UX

Maximum units in formation increase over time

The number of units you can field feels very stifling, capping your units to 10 for so long is an unfun form of difficulty. let us use more units as the game ...
Suggested by: Derek Rhine (04 Nov, '22) Upvoted: 12 Dec, '22 Comments: 1
Not Planned

Make individual character's passives and stats differ mor

From Discord by Asha Marie feels like everyone's stats are not too much apart from each other
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 24 Dec, '22 Comments: 1
Need More Information

Reworked rapport system so it can be 100%'ed in a single playthrough

Change the rapport system so it can be 100%'ed in a single playthrough As suggested by steelmidnight on Steam: ...
Suggested by: Hyun Kim (19 Oct, '22) Upvoted: 17 Dec, '22 Comments: 1
Not Planned

[Spoiler] Certain characters in the story

From Discord by Selem and caiof: I just want to say, that I have loved this game and the fact that I have lost a unit I put an extremely large number of resources ...
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 12 Dec, '22 Comments: 6
Not Planned

Ice wall should melt into water

It would be a nice touch if when the ice wall melted it turned the ground terrain to wet for at least 1 turn. Could be a useful setup
Suggested by: Havie (23 Oct, '22) Upvoted: 16 Nov, '22 Comments: 1
Not Planned

Skipping Entire Battle Cutscene

Ability to skip entire battle cutscene dialogues at once
Suggested by: Jungoso Lee (21 Oct, '22) Upvoted: 24 Dec, '22 Comments: 1
Backlogged

[Spoiler] Ch. 17 battle boss balance

From Discord by Juffacake: When the behemoth changes stances, it seems super punishing to get a "counter close ranged" but then have 3 close range break points. On ...
Suggested by: Guinn Kim (21 Oct, '22) Upvoted: 17 Dec, '22 Comments: 4
Pending Review

Please adjust class mastery gains from status spells.

Silence, somnolence, veil etc all give 2 class xp while dark burst gives 16xp. On a per turn basis this is really punishing as dark mages are now disincentivised ...
Suggested by: Randy Ngelale (29 Oct, '22) Upvoted: 19 Nov, '22 Comments: 2
Not Planned

Add a way to play previous chapter battles again

From Discord by vegax87 (was connected to loot, but this suggestion seemed to merit being on its own)
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 21 Nov, '22 Comments: 2
Not Planned

Consider slowing down visual progression across classes

I would love a slower progresion of armor type as the classes are changing. Right now, from commoner wearing simple clothes (visualy) you jumpdirectly to full on ...
Suggested by: Guinn Kim (19 Oct, '22) Upvoted: 01 Dec, '22 Comments: 2
Not Planned

Make it easier to pursue the characters' class that's different than the pre-determined path

From Verzingetorix on Discord: Hard coded proficiencies? 😖 • Problem: Hard coded proficiencies limit player choice and undermine the class-choice game ...
Suggested by: Hyun Kim (24 Oct, '22) Upvoted: 17 Dec, '22 Comments: 1
Not Planned

More diverse animations for magic spells

From Njallum of Discord: I expect that this is due to budgetary reasons, but my only real disappointment in this game thus far as someone who LOVES magic units is ...
Suggested by: Hyun Kim (24 Oct, '22) Upvoted: 01 Nov, '22 Comments: 1
Not Planned

Speed-up modifier or Skip to training battles, especially when using magic

Magic, by default, has a longer (or at least feels like it) animation time than a simple slash. Potentially due to the limited animation movement, having 2 of your ...
Suggested by: Juffacake (20 Oct, '22) Upvoted: 07 Nov, '22 Comments: 1
Not Planned